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  Hi all, Just an out of nowhere post but I am currently wrestling with the sex encounter system. Trying to encapsulate believable sex with numbers and words is a tricky thing but I think I have it figured out. With that said, the initial sexual acts will be making out, fingering, handjob, fellatio, cunnilingus, boobjob, missionary, doggy, cowgirl, against furniture and against wall. All of these require their unique tweaks because what works for one doesn’t work for the others. It includes flair for all characters and whatever else but it requires a lot of text variation. Essentially the work I have to do easily triples. 3 paths with 3 decision that branches 3 times, so I have to write 27ish things per character per branch. With that said, I can’t actually test things because what I’m writing depends on unwritten code and I won’t know what code is needed where until it’s needed. What I’m trying to say is, I am writing 200,000+ word program with no idea how it’ll work until most of...

Update!

 Hi everyone, sorry for the lack of a reply. I am still hard at works with the mechanics and have suffered a few technical setbacks. The bones of the system needs to be worked out so that it transitions can be seamless. Essentially, lots of systems need to set up, interact well and be easily open to improvements. This is especially hard to consider as I build it but I have the structure of what the interactions will roughly be. I am working out the orgasm system and that is proving difficult as it has to be universal and account for what type of sexual activity is being done whether it's foreplay or intercourse. It's hard to explain but I appreciate your continued support and interest! As I've said, this is the end game system that should eventually be easy to add onto. The issue is setting it up for the first time and as I want to keep things varied and interesting, it gets increasingly complicated, which isn't a bad thing but time consuming. I'll see what I can pr...

Workin'

Hi all,  As stated, I'm going for end version sex/interaction mechanics to standardize things. It requires tearing apart previous content and making a position/location/situation interchangeable machine. I suspect it'll be another week or two before it'll be playable. Just a little update before diving back in. Cya then.

Curious?

Image
 Hi blog viewers! This is how my work looks if anyone is interested: So, there's about half of the Abby generated images. And below is a look at my work screen... That screenshot alone is only about 20% of the full workspace. Each little square either holds a scene, some code, choices or branches and sometimes all of them in one. In a nutshell, yes this is very difficult and confusing but oh so fun. :D Thanks for your blog patronage. - Icarus

Image Mapping

Hi all! So, here's the visual pack featuring Abby. Once again, imagery is optional however since it's going to be there in the premium version, might as well work with it. Get it below: Mega - Mediafire - Google Drive With that said, the art will be AI generated, it's the easiest and most flexible. At a later date, something else may be considered however the option to toggle them on or off will be included from the get go. The older sister story will be developed first as she is the most flexible to work with. The visual pack helps in that it solidifies a lot of the world building, looks, locations, actions, sex scenes and what not. They're suggestive, have mild nudity and will most likely include AI artifacts (bad hands, weird genitals, weird proportions, etc). The point isn't to have pretty or perfect images, it's there to add onto the story elements. As Abby's visual pack suggests, the game will take you across the city in various locations and sex scena...

End of May and Storyboarding

 Hello everyone, Sorry for the lack of response but I've been hammering out a lot of things. If you didn't already know, this is a solo, long time hobby that has just moved into full production. If you've been following along you may see me stumbling a lot. I am trying to do everything, advertise, promote, code, blog, upload, fileshare, user feedback, write, program, add imagery and juggle the multiple passwords/user interfaces/systems. The game is around 15-20% complete and getting faster. This is a uniquely ambitious project with the intention to interweave choice, have meaningful decisions, appealing visuals, family focused and lightly customizable. I am stupidly persistent and am hoping to make this a monument of online, adult, interactive, fiction smut. As I am human, I still have to live, eat, breath, have waste and compose well thought out responses/updates/feedback to my backers. In terms of roadmaps, I'm playing rubiks cube with multiple mechanics to create mod...

Sharing

Phew, glad I'm done with that. Now for more of that... It was a 20 hour crunch to test/fix so don't think I'm sitting around not doing anything. I'll advertise and update the forum post within the next few days. Going to take a day or two to breath. Thanks! :D