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Showing posts from April, 2023

Tomorrow's release

Haha, ‘tis I, Icarus Dragon returned at the last possible second with news! I bet you thought I took your dollars and ran away! All 10 of you will never recover financially now! My greatest heist was pulled off. All it took was 10 years and a bit of lying to get $30 whole dollars. Ah yes, one victim for each year… one dollar for each hole… Patience pays off people. Honestly, with a little budgeting, I can live the rest of my life in luxury but I am back with updates! Heroic and honest am I (end scene). Jokes aside, I finally realize what I have/been building now. I've been working sideways and only the patient actually knew what was happening. I am slowly understanding that I’m doing two things, setting down digital storytelling tracks based on adult/sex elements and building a (incest) story on top of it to test how it runs. It is taking shape to potentially be something very powerful and exciting. So, as for the absence, a mid-week release turned into a next Monday release which

Pending release

Hi all,   So in recent weeks, I read a post online asking, “How is this still so unplayable?” and that has seriously gotten me thinking. I thought I was doing a good job so it was a bit of a downer. I got a fresh perspective on the game, as in “I’ve never played SaSAR before, what is it?” and realized that story elements were too tightly funneled for players to reliably reach and that story pathing was a bit nonsensical and didn't assist replayability.   I have been cooking up a (what I considered a backup at the time) system and now that I see the current issues, I’m pursuing the “new” system as a fix. To be honest, I’ve been building up to this system anyways but accidentally putting it everywhere instead of unifying it; so kind of building it sideways. The "new" system is an attempt at aligning all previous 'sideways' progress.   The system will be complex but if done correctly, should easily integrate and add incredible value in all present aspects so previ